Showing posts with label hyrule. Show all posts
Showing posts with label hyrule. Show all posts

Saturday, March 28, 2015

Hyrule Warriors Review

Hyrule Warriors Review: The heroes of the goddess, valiant, strong and playable!




Hyrule Warriors is a non-canonical entry in the Legend of Zelda franchise that plays nothing like a zelda game. Instead, it plays like a cool Dynasty Warriors game that tries its best to pay homage to the LOZ universe and manages to incorporate some of its signature gameplay mechanics so it pleases both audiences, and it does!

It is a cool idea, conceived, made and executed by very capable hands that end up delivering the concept it promised to deliver. There's just not enough polish or potential met. Tecmo Koei and Nintendo made a terrific job giving the player the opportunity to play as some iconic zelda characters, they made an even better job making it work whilst implementing ideas foreign to the DW series.

The main thing here is the essence of the game, It is really a dynasty warriors game with the zelda theme on it, and not the other way around. This is important to note because LOZ games have always followed the same formula and metrics so many people might be expecting something else when picking this up, so I think it's crucial that I make this clear. (by making the same statement three times in a row)


you can't tell me that doesn't look cool as fu-

But enough about that, what are the games praises, and what are it's downfalls?

I believe the most compelling feat Aonuma (LOZ director) and the guys at Tecmo Koei accomplished was putting together lore, characters and overall tribute from 3 LOZ games very widely divided by temporal and almost generational gaps. Ocarina of Time, Twilight Princess and Skyward Sword are all very well represented here, with a considerable amount of content from each, including places, characters, items, enemies and lore. I think it's a tall order to expect games released on 1998, 2006 and 2011 respectively to have a coherent and lasting appeal on fans of the series to the point where references to each are basically placed everywhere for the fan's enjoyment.

It is also important to note that there is new content, a new sort of compelling yet simple story with its own new handful of characters and of course a gorgeous yet very faithful redesign for the old ones. but this brings its own problems into the formula.

Now, the bads outweight the goods so let's start with them:

The Cons


here's a formula to calculate how many times the fps drops occur, 
the number of shiny things multiplied by number of times you'd like to bang zelda in that outfit = fps drops

Not many warriors for hire in Hyrule I guess. DW games have already set the bar really high when it comes to playable character amount and diversity, nowadays they have like 90 characters or so. Yeah, some of them are similar to others but there are still many more available than what Hyrule Warriors offers. There are only 13 playable characters, at least without dlcs and rumored patches. this is insanely low for the dynasty warriors standard and it could have been at least nice to have mystery characters to bolster that number up a bit, they could´ve have come from other entries like Majora's Mask or Wind Waker even if they dont precisely fit the story .

The triforce is too powerful, sort of. That number we just talked about grows a bit though, with alternate weapons that offer completely different combat styles for some characters the overall number of movesets goes up to 20, but along with this comes another problem. The extra weapons are not evenly scattered across characters. (yeah, you'd have to be a math genius to figure that one out if I didn't tell ya) It's almost laughable how they assigned them, Link has 4 weapons making him the most well equipped warrior in the game but I can understand that, he is the main character of the LOZ and he's had an arsenal of items to use so yeah, we can allow that. Only 3 other characters have an alternate weapon and the new original character specifically designed for this game has frigging 3. 

<<SPOILER YET NO SO SPOILER ALERT>> 

So Ganondorf, the very representation of evil and demise can only have one weapon but this girl gets 3? It's dumb and there is a case to be made for at least 3 more characters to have alternate weapons. 

<<SPOILER YET NO SO SPOILER ALERT>>

Starchilds and Bokoblins don't have a right to protest. Well, performance issues. It's news to no one that DW games are full of enemy troop models and AI to the point that in one special attack you're expected to kill 200 of them. (yeah, that's actually an in-game achievement) Well, Hyrule Warriors looks great, not perfect but pretty good, there is catch here though. Frame rate drops on difficult missions where many enemies appear. Adding insult to injury though, the multiplayer (which is a lot of fun by the way) has a severe graphic reduction to "ensure" the performance is kept, but it fails to do so, it still has many frame rate drops and maybe even more than the single player experience if you ask me. It's cool that they made it so the first player gets a whole screen for him/herself on the gamepad while the second player uses the TV but there is no option for splitscreen which to my knowledge could have been an alternative to alleviate the graphic reduction.

Why. There is no versus mode, no mounts or conquering mode. Why? :/

The Pros

Because it makes sense this nutjob handles 
entirely different than the other nutjob below him
Finally, top notch action for Link and his pals. The animations and movesets are amazingly well done, it is a joy and almost a sort of fantasy come true to see Link finally delivering colossal attacks fans of the series have always known he is capable of. It's also a joy to see characters that didn't engage in combat before have such creative ways to battle that also feel very tailored to their persona.

Character Originality. Despite its scarce amount of characters, they are all unique in some way. I'm not talking about different end combos or something like that. Real difference not matter how small is present in all of them, one of them for example sacrifices the basic strong attack for a damage buff to all its other combos while another has a gauge filled up by combos he has to be aware of to unleash a powerful attack if he doesn't want to overcharge.

Cohesive name for a cohesive game. Even if its not the dungeon lurking, item hunting game the zelda series is known for, items are implemented in a somewhat cool non-intrusive fashion and bosses are included just as you would expect them to be. There is even a creative and fun game mode based on the overworld exploration of the first LOZ game ever, which is a lot of fun to beat.

Visuals: Hyrule Warriors has great aesthetic decisions and designs, it basically brought back pure and unscathed designs from games over a decade old and made them feel true to themselves but not polygonally crippling. It is a huge shame though it underperforms so strongly in fps terms, specially on multiplayer. 7/10

Gameplay: A non intrusive zelda infusion in the dynasty warriors formula makes Hyrule Warriors, the most fun you'll ever have playing a warriors game if you're a zelda fan, that does not mean that you wont enjoy it if you do not like zelda, so it's great it was implemented so brilliantly. It is a shame it feels so cut down, a scarce number of playable characters, lack of VS mode, conquest mode and overall lost potential. 7.5/10

Story: The story is basically not worth explaining, even though some new characters are introduced it's just weird to watch a bunch of people grunt in long cgi cutscenes with text popping up occasionally. The new characters are fitting though and some unexpected situations arise so it's not a complete bore. 5/10

Music: A true saving grace for Tecmo Koei and Nintendo's new venture together. Amazing songs well polished from an already heavily orchestrated library and some cool new tunes all overflowing with dynasty warriors's signature upbeat rock pieces. 9/10

Final Verdict:

A long overdue crossover, fans of both series will love, But, therein lies the problem, fans of any of the two, there is not enough content mode, character and performance-wise to pull any aliens to the series towards making the purchase. It is selling very well, so here's to Hyrule Warriors eventually reaching it's full potential and becoming the deserving symbol of gaming genius to represent both the legacies it is based upon. 

7.5/10




**For the native english speakers, I apologize for the grammar errors. I'm still getting the hang of this language, it is in my best interest to write as adequately as possible but please do not let those mistakes take away from the article's meaning and objective.

Remember to follow me on Twitter at "@pegasus_boots" and Instagram account "pegasusbootsgb" hope you enjoyed the read!

PS: I've decided to not excuse myself any longer as no one really reads any of my reviews, now if you'll excuse me, I'll go procrastinate and feel sorry for myself




Wednesday, July 30, 2014

Zelda A Link Between Worlds Review

The Legend of Zelda: A Link Between Worlds Review:

An eerily familiar trip to a land we dont completely know.




**I think I'll try and be as brief and direct as I can with this one, simply because it's such a famous franchise. I don't feel the need to do the whole game explaining bit to you, so with that being said, let's dive into Hyrule one more time!

The Legend of Zelda: A Link Between Worlds or ALBW (god, that looks awful I'm so sorry) is the latest "portable" Zelda game up to date. It's been out for a while and I beat it some time ago. I don't really have an excuse for delaying this review so much but here it is! Everything you need to know about ALBW.

First of all, I think it's imperative that I tell you guys this game is going to be a completely different experience for those who have played the earliest Zeldas such as A Link to The Past than it is going to be for those who haven't. "What does this mean?" you might ask, well, my distinguished lady or gentleman, the thing about ZALBW is that it's an almost direct sequel to the previously mentioned Zelda game. The map is pretty similar, the gameplay is fundamentally the same, only the story, the dungeons and progression are different, which is great, trust me!


you know that top-down perspective gives you the nostalgia boner instantly dawg


It's really cool because ALTTP is one of the most beloved Zelda games up to date. Released on the SNES back in 1991 and still holding up as a brilliant work of art to this day for it's intuitive game design and compelling visuals. It's also really popular between long-time Zelda fans because it returned the franchise back to it's roots (sort of, at least) and gave the world of Hyrule a much more relatable lore and approach.

The game is essencially the same, it's just "portable" now and of course it is now running beautifully on 3DS graphics. Aside from this though, the top down perspective is still there but it has a twist put on it this time around. Very early on you'll get the ability to merge into walls and walk "inside" them. This opens up the world to a crazy amount of puzzling and instantly gives you the power to traverse Hyrule's scenery like never before! The best part about this mechanic though does not lie in it's simplicity, but it's integration. The level design, bosses and some enemies interact with this ability up to the point where it feels natural to the player and ends up being as, if not more important than your trusty sword.


depicted: becoming a graffiti for dummies


Other than this, expect a great Zelda game overall! There is another important aspect of the game to be mentioned though. This time around almost no items are found on the map or inside dungeons, you can rent or buy them from the get-go. This adds another level of planification before addressing dungeons and it adds an unprecedented value to rupees. It works splendidly and allows the player to basically tackle about 80% of the game's dungeons and caves in whichever order they want. Cool themed temples, great yet sort of easy boss fights and a compelling story that manages to be meaningful while respecting Zelda's very "retro" abscense of plot overbearing points really make it feel like Zelda is working it's way back to it's golden days.


dat nostalgic replica doe!


Gameplay: Merging into walls is implemented in a genius fashion, after a while it becomes second nature. The freedom of choice that you get from ALBW's progressive take on dungeons is great and the overall length and difficulty for an average player is well measured. It is a shame though, that the only option for more challenging gameplay comes from Hero Mode and making the decision not to pick up heart containers. 9.5/10

Visuals: The game looks great and fun. Quirky 3D graphics that somehow manage to draw back from the past make the world feel cohesive and invite the player to explore this familiar yet undiscovered land. (or should i say "lands" hehehe) 8/10

Story: The story is nice, it's nothing mind boggling or new but it is a little daring coming from a retro inspired Zelda game. It is well shaped though and it doesn't interrupt the player's adventure so it strikes a welcome balance that new games should strive to have nowadays. 7.5/10

Music: The music is excellent. There aren't many new tunes but the ones present are really cool. If there is a sore spot though is that it borrowed and completely remade (so it sounds beautifully, mind you) most of the songs from ALTTP which feels like an easy out but it brings a very genuine nostalgic value to the score. 9/10

Final Verdict:

The Legend of Zelda: A Link Between Worlds, is a beautiful and fun new Zelda game that brings back a lot of elements that made it's predecessor: "A Link To The Past" pretty darn good. It makes it so it's even less restricting for the player and adds a couple of new mechanics such as the "merge into walls" item and the weaponry rental that really change the way you approach it's dungeons and situations. It's funny how a new Zelda game based on the over 2 decades old ALTTP manages to feel like the most fresh Zelda experience we've had in a while.

9/10


**For the native english speakers, I apologize for the grammar errors. I'm still getting the hang of this language, it is in my best interest to write as adequately as possible but please do not let those mistakes take away from the article's meaning and objective.


Remember to follow me on Twitter at "@pegasus_boots" and Instagram account "pegasusbootsgb" hope you enjoyed the read!