Monday, November 25, 2013

Risk of Rain "Peek"

Let`s take a peek at: "Risk Of Rain"



Risk of Rain is a roguelike action platformer with amazing pixel art, controls and music. It was released on both Steam and the HumbleStore on November 8th, 2013. It also received over 4 times its pledged goal amount on Kickstarter!

Like it was mentioned earlier, Risk of Rain is a roguelike action platformer. The story is pretty vague. You are apparently aboard a space shuttle when a mysterious humanoid priest-like creature wrecks it and makes you crash into a planet where you have to survive.

It has a class based arrange of characters to unlock and use. They have 4 abilities similar to the ability model, games like DotA or LoL use. The character classes seem balanced at my first glance and they offer various alternatives that the player can choose from when it comes to his or her playstyle.




Here, you can see the daring Commando class about to be mauled by creature about 500 times its size, delightful.

This adventure comes packed with many items for pick up. Some work passively while others occupy your one and only "USE" slot. Things play out much like the way items work on The Binding of Isaac. The majority of them stack linearly and others in a decreasing manner.*                                          

Brilliantly, the game uses a game design tool that I call "forced progression initiative". Just like the ghost serves its purpose in Spelunky, a difficulty bar with many tiers fills up as time progresses. Leveling mobs, increasing the rate at which they spawn, and even making bosses spawn spontaneously. Thus, forcing the player to rush and continue to the next level or things will snowball out of control difficulty-wise if unnecessary time is spent on a stage.




You don't see whats going on clearly, you say? Well, check the upper right corner and see what this difficulty level is called.

A randomizing code from the game's program, manages to randomize spawn location, items, devices and minor landscape differences in some levels. A 7 stage play-through consisting of alternative places you may or may not visit, ensues a fresh experience for at least the first 6 hours of gameplay.

Just to be a bit more precise on how much experience I have with the game here`s some data:

I have:

11 hours played.
8/15 Steam recognized achievements. (there are more in-game)
6/10 characters unlocked. (counting the one you begin with)
19/30 monster logs acquired. (little data chips that contain info on mobs and bosses that have a small drop chance)
70/100 items discovered or unlocked.
1/22 play-throughs that ended in me beating the game. (I actually only managed to pull this off with a friend in online mode, this game is very challenging and not for the easy to quit gamer.) 
48.7% of the game finished. (according to an in game progress bar)

With nothing more to add, for now. I can give Risk of Rain a resounding seal of approval for pioneer indie gamers, lovers of the action platformer and/or roguelike genres and a solid recommendation for when it hits sales for wary buyers that maybe aren't as impulsive as me or don't feel enticed by the game's genre or aesthetics.




BYEEEEEE!

*This data was provided by the game's developers on their website, I did not confirm this information.




Here`s some contact info you might like to know in case you wanna add me up and play or just have a chat with me, I must not seem like it now and I don`t think I`ll seem like it any time soon, but I`m not a company, I`m a kid who enjoys playing video games and is very excited to share them with you guys.


Steam: Bombermanganzon
Diablo III: kiwicupcake (yeah, dont ask about that one)
League of Legends: Skyward Svvord
Guild Wars 2: Vitesong


If you are looking to see If I`m available in any other game or platform such as Miiverse by example, email me at: fastpegasusboots@gmail.com

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