The Legend of Zelda: A Link Between Worlds Review:
An eerily familiar trip to a land we dont completely know.
**I think I'll try and be as brief and direct as I can with this one, simply because it's such a famous franchise. I don't feel the need to do the whole game explaining bit to you, so with that being said, let's dive into Hyrule one more time!
The Legend of Zelda: A Link Between Worlds or ALBW (god, that looks awful I'm so sorry) is the latest "portable" Zelda game up to date. It's been out for a while and I beat it some time ago. I don't really have an excuse for delaying this review so much but here it is! Everything you need to know about ALBW.
First of all, I think it's imperative that I tell you guys this game is going to be a completely different experience for those who have played the earliest Zeldas such as A Link to The Past than it is going to be for those who haven't. "What does this mean?" you might ask, well, my distinguished lady or gentleman, the thing about ZALBW is that it's an almost direct sequel to the previously mentioned Zelda game. The map is pretty similar, the gameplay is fundamentally the same, only the story, the dungeons and progression are different, which is great, trust me!
you know that top-down perspective gives you the nostalgia boner instantly dawg
It's really cool because ALTTP is one of the most beloved Zelda games up to date. Released on the SNES back in 1991 and still holding up as a brilliant work of art to this day for it's intuitive game design and compelling visuals. It's also really popular between long-time Zelda fans because it returned the franchise back to it's roots (sort of, at least) and gave the world of Hyrule a much more relatable lore and approach.
The game is essencially the same, it's just "portable" now and of course it is now running beautifully on 3DS graphics. Aside from this though, the top down perspective is still there but it has a twist put on it this time around. Very early on you'll get the ability to merge into walls and walk "inside" them. This opens up the world to a crazy amount of puzzling and instantly gives you the power to traverse Hyrule's scenery like never before! The best part about this mechanic though does not lie in it's simplicity, but it's integration. The level design, bosses and some enemies interact with this ability up to the point where it feels natural to the player and ends up being as, if not more important than your trusty sword.
depicted: becoming a graffiti for dummies
Other than this, expect a great Zelda game overall! There is another important aspect of the game to be mentioned though. This time around almost no items are found on the map or inside dungeons, you can rent or buy them from the get-go. This adds another level of planification before addressing dungeons and it adds an unprecedented value to rupees. It works splendidly and allows the player to basically tackle about 80% of the game's dungeons and caves in whichever order they want. Cool themed temples, great yet sort of easy boss fights and a compelling story that manages to be meaningful while respecting Zelda's very "retro" abscense of plot overbearing points really make it feel like Zelda is working it's way back to it's golden days.
dat nostalgic replica doe!
Gameplay: Merging into walls is implemented in a genius fashion, after a while it becomes second nature. The freedom of choice that you get from ALBW's progressive take on dungeons is great and the overall length and difficulty for an average player is well measured. It is a shame though, that the only option for more challenging gameplay comes from Hero Mode and making the decision not to pick up heart containers. 9.5/10
Visuals: The game looks great and fun. Quirky 3D graphics that somehow manage to draw back from the past make the world feel cohesive and invite the player to explore this familiar yet undiscovered land. (or should i say "lands" hehehe) 8/10
Story: The story is nice, it's nothing mind boggling or new but it is a little daring coming from a retro inspired Zelda game. It is well shaped though and it doesn't interrupt the player's adventure so it strikes a welcome balance that new games should strive to have nowadays. 7.5/10
Music: The music is excellent. There aren't many new tunes but the ones present are really cool. If there is a sore spot though is that it borrowed and completely remade (so it sounds beautifully, mind you) most of the songs from ALTTP which feels like an easy out but it brings a very genuine nostalgic value to the score. 9/10
Final Verdict:
The Legend of Zelda: A Link Between Worlds, is a beautiful and fun new Zelda game that brings back a lot of elements that made it's predecessor: "A Link To The Past" pretty darn good. It makes it so it's even less restricting for the player and adds a couple of new mechanics such as the "merge into walls" item and the weaponry rental that really change the way you approach it's dungeons and situations. It's funny how a new Zelda game based on the over 2 decades old ALTTP manages to feel like the most fresh Zelda experience we've had in a while.
9/10
**For the native english speakers, I apologize for the grammar errors. I'm still getting the hang of this language, it is in my best interest to write as adequately as possible but please do not let those mistakes take away from the article's meaning and objective.
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