Thursday, November 28, 2013

Pokemon X and Pokemon Y Review



Pokemon X and Pokemon Y review: 

A faulty step in the rightest of directions.



Disclaimer: this review is written under the assumption the reader has some basic knowledge of both the Pokemon universe and the monster raising RPG Pokemon games. However, it is in my best interest to review it in a way that compels to the taste of both newcomers and veterans to the franchise.



Pokemon X and Pokemon Y are the latest twin entries to the Pokemon monster raising game series. This specific couple was a long awaited one for a few reasons: it is the first entry of the franchise to be released globally on the same date, it makes a huge change in its almost iconic aesthetics of 2D pixelated sprites, it introduces 2 complex or relevant new mechanics called Pokemon-Amie and mega evolutions and it also brilliantly takes full advantage of the 3DS's capabilities.

Summary: the Pokemon monster raising series are the main product of The Pokemon Company in conjunction with game developers Gamefreak and Nintendo. They consist of monster collection and training, engaging in turn-based battles against other Pokemon trainers and gym leaders. This is all done in order to raise the best Pokemon team and conquer the Pokemon league of a determined geographic region. There are other types of Pokemon games like the Pokemon rangers and Pokemon mystery dungeon franchises but this article is about the main series. (e.g: Blue, Red, Sapphire, Ruby, Pearl, Diamond, etc)



After you catch one, you register it on your Samsung Galaxy S4 as shown.

This time around, your journey takes place in the Kalos region. You are just moving in to the town you're going to start your travels from and you have no troubles making friends that will accompany you throughout the majority of your adventure. You must explore this beautiful France-inspired land, learn of its culture, its people, its touristic landmarks but most importantly its Pokemon and its legends.




Oui Oui! Le France Reference! (I know nothing about french I`m so sorry)

If you've ever gotten your hands on a Pokemon game you already know you usually pick out one of three starting Pokemon to help you make the foundation of a soon to be EliteFour-beating team. This time around the possible choices you can make are raising either Chespin (grass type), Froakie (water type) or Fennekin (fire type). But soon after you`ll be able to pick another starter! Beloved Squirtle, Bulbasaur and Charmander are back from generation one and you get to choose one of them to raise it and have it help you become a Pokemon master.

Top row: New Generation Pokemon Bottom Row: 1st Generation Pokemon
(See? not all my image captions are going to be brimming with brilliant jokes)

The main change to the franchise in this entry as mentioned before are its visuals. The game got a full makeover with 3D models, 1st or 3rd person landscape influenced views and just an amazing upgrade to its graphical aspect overall.

To avoid giving out an excessive amount of data. (not because I`m lazy but because I do not wish accidentally spoil the game for anyone, obviously) Here`s a couple of things you should know right from the get-go:

-There are new Pokemon included, but not as many as what usually come along on a new generation.

-There are new Legendary Pokemon, but just a few, like mentioned before, not as many as you would normally expect to be included with a new generation. But it's important to know some old ones are there for you to catch and some even get a mega evolution this time around!

-These games are the most accessible and user friendly Pokemon games to date. Almost everything from story progression to competitive breeding is a lot easier and less time consuming.

-Even though mega evolutions are of course more powerful forms of already very powerful Pokemon, they are well balanced as far as I know. All the competitive aspects of the series is still there and working.*

-There is a new type of Pokemon: Fairy-type, it is super effective against Dragon-Type Pokemon for example. Some old Pokemon were either turned into fairy types or received it as an extra type, but some of the more interesting ones are from this generation.

-The Pokemon-Amie feature is a friendly tamagotchi-y or nintendogs-like feature that enables you to pet, feed, mimic through the 3DS`s camera or play mini games with your Pokemon. It is not necessary for story progression whatsoever but it does reward the player in certain ways for using it. Making it an excellent addition since it doesn't force you to make use of it if you dislike it. (Any Pokemon is compatible with the Pokemon-Amie)


Every Pokemon is compatible! Like this intimidating fellow who might just bite your hand off any time now.


And now, sadly, it`s time to talk about the immense flaw this game has going against it. Don't get me wrong, please, this doesn't make the game terribly bad or boring, but it does take away from the experience as it eliminates one of the things that made past Pokemon so fun to play for both newbies and pros, it's difficulty.

The game is incredibly easy, and its not because I have played the other ones in the series, its irrefutable badly measured. It amazes me how this could go by unnoticed on a game with such a long development period, an amazingly talented developer and a formula over a decade old that never had this problem before. After about 25% of the story, you start to widen a level gap between your Pokemon and those you encounter in the wild, the ones Pokemon trainer have and even the gym leaders`s parties. So at this point in the game, the difference in your weakest Pokemon and the gym leader`s strongest is clear. Yours is about 1 or 2 levels higher, YOUR WEAKEST. By the end of the game your weakest Pokemon will most likely be about 7-9 levels above the leaders`s toughest. For anyone new to the series: THIS IS CRAZY, IT HAS NEVER BEEN LIKE THIS, YOU USUALLY GRIND TO GET ON PAR WITH THOSE GUYS NOT OVERLEVEL THEM ACCIDENTALLY.


Don't tell me this creature doesn't look overpowered and devastatingly strong to you.

So to kind of wrap things up, the games are not bad, at all. It's just something that in my opinion takes away so much from the experience, to kind of go through the motions because things come out so easily and Pokemon battles are almost never a challenge. I'm striving to make an honest critic out of myself and I have to say this game is worth it's tag price. But! if it wasn't for such a huge upgrade aesthetically and all the cool features and tools added to the game. In addition to these entries getting the closest to perfection we've ever been to the ultimate Pokemon formula, this game would be a bad one. No one wants to play a game that offers no challenge whatsoever, and even though one eventually rises in Pokemon X and Pokemon Y it is on rare occasions. Without further a due, here is the scoring for the latest animals in this already beastly franchise:

Visuals: the game looks amazing! this is the best looking Pokemon game up to date and one of the best looking games for the 3DS and that's no exaggeration. There is one tiny little detail, the 3D feature drops the frame rate at times and it's not enabled for all the zones and events in the game. But the game received such a beautiful upgrade and change to its graphical design without altering its functionality that it is truly something to praise Gamefreak for. 9.5/10

Gameplay: everything control-wise is as tight and flawless as ever. Like I said before, most mechanics have been made easier and less time consuming which is great, but since the challenge is almost completely removed from the game and just because it was truly staple of the series it does negatively affect the experience. 6.5/10

Story: this is neither the worst or the best story in a Pokemon game, we've definitely seen better and we've most definitely seen worse. It is an okay plot with an O.K ending but the game does deserve its praise when it comes to the setting and the huge amount of cultural reference and homage it pays to the country it is inspired by. 7.5/10

Music: the music is very nice, it is as you'd expect from a Pokemon game and even if you've never heard any of it before, you'll be humming some of the tunes in no time. Some pieces were beautiful, trendy and just really fun to hear but most were great, nothing more than that. 8/10

Final Verdict:

Pokemon X and Pokemon Y are great games, it is a shame something like its iconic decent-to-hard difficulty was lost somewhere in the process of development. Despite this evident mishap, Pokemon X and Pokemon Y have so many cool new features like mega evolutions, Pokemon-Amie, wonder trade and game chat that make them a truly wonderful experience, a flawed one, but also worth playing.

7.9/10


*I am not a competitive player, I do not know if the competitive aspects of the game have been heavily affected or not "hands-on" but I did my research so that veteran competitive players could actually get an idea from this review, from everything I read and investigated: this game did not damage the competitive play.

Monday, November 25, 2013

Risk of Rain "Peek"

Let`s take a peek at: "Risk Of Rain"



Risk of Rain is a roguelike action platformer with amazing pixel art, controls and music. It was released on both Steam and the HumbleStore on November 8th, 2013. It also received over 4 times its pledged goal amount on Kickstarter!

Like it was mentioned earlier, Risk of Rain is a roguelike action platformer. The story is pretty vague. You are apparently aboard a space shuttle when a mysterious humanoid priest-like creature wrecks it and makes you crash into a planet where you have to survive.

It has a class based arrange of characters to unlock and use. They have 4 abilities similar to the ability model, games like DotA or LoL use. The character classes seem balanced at my first glance and they offer various alternatives that the player can choose from when it comes to his or her playstyle.




Here, you can see the daring Commando class about to be mauled by creature about 500 times its size, delightful.

This adventure comes packed with many items for pick up. Some work passively while others occupy your one and only "USE" slot. Things play out much like the way items work on The Binding of Isaac. The majority of them stack linearly and others in a decreasing manner.*                                          

Brilliantly, the game uses a game design tool that I call "forced progression initiative". Just like the ghost serves its purpose in Spelunky, a difficulty bar with many tiers fills up as time progresses. Leveling mobs, increasing the rate at which they spawn, and even making bosses spawn spontaneously. Thus, forcing the player to rush and continue to the next level or things will snowball out of control difficulty-wise if unnecessary time is spent on a stage.




You don't see whats going on clearly, you say? Well, check the upper right corner and see what this difficulty level is called.

A randomizing code from the game's program, manages to randomize spawn location, items, devices and minor landscape differences in some levels. A 7 stage play-through consisting of alternative places you may or may not visit, ensues a fresh experience for at least the first 6 hours of gameplay.

Just to be a bit more precise on how much experience I have with the game here`s some data:

I have:

11 hours played.
8/15 Steam recognized achievements. (there are more in-game)
6/10 characters unlocked. (counting the one you begin with)
19/30 monster logs acquired. (little data chips that contain info on mobs and bosses that have a small drop chance)
70/100 items discovered or unlocked.
1/22 play-throughs that ended in me beating the game. (I actually only managed to pull this off with a friend in online mode, this game is very challenging and not for the easy to quit gamer.) 
48.7% of the game finished. (according to an in game progress bar)

With nothing more to add, for now. I can give Risk of Rain a resounding seal of approval for pioneer indie gamers, lovers of the action platformer and/or roguelike genres and a solid recommendation for when it hits sales for wary buyers that maybe aren't as impulsive as me or don't feel enticed by the game's genre or aesthetics.




BYEEEEEE!

*This data was provided by the game's developers on their website, I did not confirm this information.




Here`s some contact info you might like to know in case you wanna add me up and play or just have a chat with me, I must not seem like it now and I don`t think I`ll seem like it any time soon, but I`m not a company, I`m a kid who enjoys playing video games and is very excited to share them with you guys.


Steam: Bombermanganzon
Diablo III: kiwicupcake (yeah, dont ask about that one)
League of Legends: Skyward Svvord
Guild Wars 2: Vitesong


If you are looking to see If I`m available in any other game or platform such as Miiverse by example, email me at: fastpegasusboots@gmail.com

Friday, November 22, 2013

Animal Crossing: New Leaf Review

Animal crossing: New Leaf review: 
Hard work & commitment = serene relaxation.






Animal crossing: New Leaf is the latest entry to the animal crossing series, whether you're here to read about it because you've been a long time fan of the series or because thanks to the Villager's announcement as a playable character for the all new super smash bros. game caught your attention, look no further, here you'll find out everything you need to know about it.


Summary: the Animal Crossing series are simple, delicate, but very rewarding life simulators. In this specific entry, you begin your journey into a new fulfilling life aboard a bus, in which a friendly cat named Rover starts helping you sketch out the details about yourself, the name of the town you're off to making your life in and even helps you pick out the landscape it`ll have. Once you arrive you are ambushed by friendly folks that reveal to you, you're bound to be the town's new mayor and that there are lots of things to do.

Animal Crossing: New Leaf is a real time life sim, filled with a staggering amount of things to do and discover but an even gargantuanly larger amount of things to collect. it's an amazing experience, but it is far more relaxing than it is exciting or challenging, it acts as a sort of analogy for real life itself. There are tons of fun to be had catching bugs, fishing, digging up fossils, buying works of art, planting and re-arranging trees and foliage, decorating and expanding your house, among many other things, but there is also an intricate time consuming way to keep it all in check.






Just LOOK at the decoration in that room, isn`t it beautiful? Don't get distracted by the mario-mustache rabbit, look at the room decor! Gosh!




To lay it out simple and clean, you first need to thoroughly understand what playing a real-time life simulator really means. Animal Crossing has never been a series where the hardships of life are portrayed and you need to worry sick about what's going on when you're not around. But it is your duty as a mayor and the only working townsfolk to chat and interact with the people around your town or they'll move out. You need to water the plants, chop down the undesired trees, collect a huge amount of items to donate to the town's museum (to help with your town`s cultural education), among several other activities. these are just the main chores and responsibilities of a mayor. And they need to be done daily. You are encouraged to strive for making your town beautiful, well developed, its citizen happy and its businesses prosper.


Animal Crossing: New Leaf sees many welcome additions to the series, it is quite impressive how much the game developers managed to pack into the 3DS cartridge, specially considering this is a game that simulates the passing of years thoroughly. The cloth designing and sharing feature is tons of fun and easy to use, whether it appeals to you or not I can almost guarantee you'll be eager to give it a spin and you won't resist picking up some of the other user created content. There are tons of cool things the fabulous Animal Crossing community shares. Along with more customization options for your character than we've ever seen before and some other cool things to unlock which I wont spoil for discovery-reward's sake, this game is well worth its price and its release as a new, full fledged sequel to this long lived franchise.





You`ve got to admit it... that girl looks FABULOUS!



There are 2 ways of going around animal crossing, time traveling or just plain old jolly living, the first may sound very cheat-like but its actually very well acknowledged by the game's developers and how most hardcore fans of the series go about the game. Like I said, this game really delivers when it comes to simulation, seasons pass, day and night come by just as they would in real life, holidays get celebrated and for goodness sake even astronomical events are well depicted! So you are given the choice of going about the birth, development and blossoming of your town at the pace you choose via time traveling or at the slow, breezy, pace of life itself.


No matter which road you take, don't be afraid, everything is explained through some of the quirkiest, cutest, easy to read and understand dialogue you've ever seen. The game does an amazing job of making you feel both qualified for the task and excited to do so. Mix the daily easy to do but repetitive tasks, the exploration and collection of a wide variety of items that come with their own educational facts and cheerful puns, a high reward for you that expresses itself in the form of a sincere gratitude from the cute animals you live with and a continuous but slow paced barrage of new things to do to personalize your house, town and persona. And there you have it, Animal Crossing: New Leaf.





EVIDENCE: Overly cute hedgehog fashion designer having a quirky conversation with you.


Visuals: the game looks pretty but not outstandingly so, the art style allows for a very pretty but also simple looking characters and settings. Yes, they are very colorful and pleasant to look at and you'll be doing a lot of looking, so its just like it needs to be. It is also important to note the 3D feature is very eye friendly, it doesn't feel overloaded, it didn't make me feel sick at all like in other games and it doesn't drop the frame-rate. 8.5/10



Gameplay: the controls are easy to learn, everything is well explained and your inventory which is opened and closed a lot is easy to manage. Like I said: there are lots of things to do, some easier to get a hold of than others but nothing difficult. You'll find yourself auto-piloting through most of the tasks in a little while and eager to make use of the many customization options for your character, town and house. 7.75/10



Story: there is not much of a story to tell, and that`s fine. The focus of these type of games and this series in particular is not the departure or the destination. Its the journey itself, which sometimes may come out a bit simple and vague and sometimes relaxing and joyful, the only minor concern here is that if you don't time-travel, you will have many empty, repetitive, chore feeling days in between exciting or interesting holidays and events and that can be frustrating. 7/10



Music: this time around many many old good tunes make an appearance, some of them even sound better than what I recall. The new tunes are up to the standard and good to hear included into an already great soundtrack. You need to remember that in a game not filled with combo sound effects, announcers, and voice acting that doesn't sound like a really sped up squirrel voice, pleasant music is a must and Animal Crossing: New Leaf is full of it. 9.5/10




Final verdict:


Animal Crossing: New Leaf, is worth every penny, In its core, all the single player experience is very time consuming but very fun in its own way, this game is not for everybody, but that's just because of its genre, If I have something to confess its: these are not my type of games, yet I thoroughly enjoyed playing it. I spent at least 50 hours going at it daily over the course of 3 weeks and strongly recommend this amazing piece of work. It`s lots of fun to play either alone or with pals, with constant StreetPass feedback, online connectivity with friends and strangers alike, mini-games that are fun, competitive and rewarding. This Animal Crossing entry gets a:

8.6/10

Last, but not least, this an image courtesy of Kotaku.com that shows how some well known video game magazines and sites rated the game:






Here`s some contact info you might like to know in case you wanna add me up and play or just have a chat with me, I must not seem like it now and I don`t think I`ll seem like it any time soon, but I`m not a company, I`m a kid who enjoys playing video games and is very excited to share them with you guys.

Steam: Bombermanganzon
Diablo III: kiwicupcake (yeah, dont ask about that one)
League of Legends: Skyward Svvord
Guild Wars 2: Vitesong

If you are looking to see If I`m available in any other game or platform such as Miiverse by example, email me at: fastpegasusboots@gmail.com

Wednesday, November 20, 2013

Welcoming Article

Hello everyone and welcome to my blog!


Here, you can read about upcoming video games, reviews, and opinions. I plan to expand on what I already have, as of November 20th, 2013 I only have a Twitter account with only 12 followers by the name of @Pegasus_Boots and 1 published article in Spanish on 2 local newspapers. So I`m still very early in development. If I may address you guys in a "vidya" related fashion.


But you guys will help me survive in this strange planet just like pikmin do, right guys? ...right?

But! there is plenty more I plan on doing, now if life has taught me anything as a wise and powerful 20 year old baby, its: "Don`t get ahead of yourself"

Now I will share with you what vision I have but I will ask for your patience, I want to eventually start a whole video game news, reviews and opinions network, complete with a YouTube channel, before release reviews, special gaming segments with in-depth analysis, maybe "let`s plays" and all that sort of stuff.

Yes, I will eventually start and micro manage all the mumbo jumbo that comes with a network service such as its own Facebook page, Instagram Account, Vine video distribution, possibly Twitch streams, and all that. But this is so far down the road I`m not even considering it in my calculations, so don`t worry about it too much.


Come on... don`t look at me that way...

Like I said before, I don`t want to go around promising things that are not even within my imagination`s grasp right now, you should probably know that I am currently studying journalism, I live on my own, and have to take long periods of my time to play games! because I review them of course, not because I am lazy *ahem*.

So with no other details to explain for now and with hopes you guys stayed together with me until this point, I`d like to welcome you to Pegasus Boots Gaming!


Here`s some contact info you might like to know in case you wanna add me up and play or just have a chat with me, I must not seem like it now and I don`t think I`ll seem like it any time soon, but I`m not a company, I`m a kid who enjoys playing video games and is very excited to share them with you guys.
Steam: Bombermanganzon
Diablo III: kiwicupcake (yeah, dont ask about that one)
League of Legends: Skyward Svvord
Guild Wars 2: Vitesong
If you are looking to see If I`m available in any other game or platform such as Miiverse by example, email me at: fastpegasusboots@gmail.com